17.11.2021 13:00:00
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GameOn's Cricket Predictor for MX Player Surpasses Two Million Predictions in Three Weeks
- On track for six million predictions and 200,000 active users by January, 2022
- GameOn licenses its proprietary game engine while also sharing in advertising revenue
- GameOn & MX Player have confirmed three more games for cricket, soccer, kabaddi
VANCOUVER, BC, Nov. 17, 2021 /PRNewswire/ -- GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF) (FSE: 9E7) ("GameOn" or the "Company"), a leader in providing broadcasters, TV networks, streaming platforms, leagues, tournaments, sportsbooks and NFTs with white label fan engagement technologies around sports, TV and live events, is pleased today to announce the MX Cricket Predictor, powered by GameOn, has surpassed two million predictions since the T20 Cricket World Cup went live on October 23. The product is on track for six million predictions and 200,000 active users by January, 2022.
The free-to-play prediction games are launched in conjunction with Indian entertainment super app MX Player, who licenses GameOn's technology and recently surpassed 1 billion downloads. By correctly predicting events like who'll win and how many runs will be scored, fans move up the leaderboard. Top-ranked players earn status, recognition and rewards including money-can't-buy experiences and cash. A video of the product is available here.
The MX Cricket Predictor launched for the ICC T20 Men's World Cup and will remain live for the year-round cricket calendar, including Indian internationals, Australia's Big Bash tournament and the ICC Women's World Cup in 2022. GameOn and MX Player recently confirmed an expanded partnership with three additional licensed games for soccer, tennis and kabaddi, slated for 2022.
"We're thrilled with the performance of our proprietary game engine for MX Player," said Matt Bailey, GameOn CEO. "Engagement is the bread-and-butter of the value we provide our B2B white label partners, which we're fully-aligned on with license and revenue share agreements."
The news comes on the heels of GameOn's announcement to acquire FanClash and it's newest customer, Gaming Society.
On behalf of the Board of Directors:
Matt Bailey
Director & Chief Executive Officer
GameOn Entertainment Technologies Inc.
917-834-4921
For more information:
Investor Relations
Cornell Hazelton
Managing Director
Lambert & Co.
chazelton@lambert.com
ABOUT GAMEON ENTERTAINMENT TECHNOLOGIES INC.
GameOn (CSE: GET) (OTCQB: GMETF) (FSE: 9E7) powers the most-watched content in the world with the most innovative white label fan engagement technologies. GameOn provides broadcasters, TV networks, OTT platforms, leagues, tournaments, sportsbooks and NFTs with interactive, social experiences around sports, television and live events. Since completing the Comcast NBCUniversal LIFT Labs Accelerator powered by Techstars in 2018, GameOn has secured white label projects with several partners in sports and entertainment. Through our innovative gamification technologies and meta-layers, including first-of-its-kind NFT integration, we bring fans closer to their favorite sports and entertainment content and increase engagement through community, competition and rewards.
GameOn has a dynamic and experienced management team led by its CEO, Matt Bailey (Brooklyn Nets, Barclays Center), Chief Product Officer, Santiago Jaramillo (Dapper Labs, NBA Top Shot, EA Sports) and VP of Partnerships, Ryan Nowack (Madison Square Garden, New York Knicks, New York Rangers), as well as its Directors, J Moses (Take-Two Interactive), Shafin Tejani (Victory Square Technologies), Liz Schimel (Apple, Comcast, Meredith) and Carey Dillen (YYOGA, FIFA, IOC).
FORWARD-LOOKING INFORMATION
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Forward-looking information is generally identifiable by use of the words "believes," "may," "plans," "will," "anticipates," "intends," "could," "estimates," "expects," "forecasts," "projects" and similar expressions, and the negative of such expressions. Forward-looking information in this news release include statements about GameOn's listing and commencement of trading on the CSE.
Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and GameOn disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.
Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.
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SOURCE GameOn Entertainment Technologies Inc.
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